Bombs and Bullets Update 073 Maya to Blender


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ Using Blender to render out some assets now

+ Flagpole, flagpole raising animation, flag waving animation, and infantry kneeling all added in

+ Added basic support for flag capturing and infantry capturing animation

+ Added control node logic and states for capturing control nodes

+ Logic for capturing control nodes can work for multiple players, and multiple factions, which is pretty complicated it turns out

+ Added the function of reading the population value of the map info during map creation and averaging them out over all land control nodes

+ Land control node population values can still be edited in the map editor

+ Added controls menu to both the main menu and in-game

+ Player can browse and edit single and combo key press control settings

+ YouTube channel soundtrack playlist is here:

+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/


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