Bombs and Bullets Update 074 Control Point Captured


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ Added a 'reset to default' option for the controls menu

+ Added a capture cursor for capturing nodes

+ Flag capture animations and functions complete (vid)

+ Flag captures faster if more basic infantry is capturing the node. 

- Its currently set to 1 infantry captures 1 percent per second

+ Data editor bug fixed

+ Fixed a bug where missile trooper missiles drop to the ground when force attacking the ground

+ Adding auto attack functions, which is for armed units with valid targets

+ Adding auto retreat functions, which are valid for units that can't retaliate

+ Exploring using a quad tree to lay out the navigation grid, made a demo trying out the tech.

- If we greenlight adding quad trees, max map size will increase from the current 500 x 500, to 2^31 x 2^31, and absolutely ungodly size.

- The current map size limits affects gameplay because built out bases basically bump into each other.

- The map size limit is also makes map to world scale different enough that directly importing city roads and structures is difficult.

+ YouTube channel soundtrack playlist is here:

+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/

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