Bombs and Bullets Update 079 AI Armies and Squads
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Continuing work on AI logic
+ AI logic will be split into three levels, unit, squad and armies.
- Unit-level logic affects both the player and AI, it's your basic auto-attack, auto-flee and other behaviors. (basically done)
- Squad-level logic is for small groups of units, mainly applies AI, but the player might see a bit of it as well. Mainly for infantry dismount and garrison type stuff (not done)
- Armies-level logic is for groups of squads, only applies to AI. Armies is how the AI will order units to scout, capture, attack, defend, etc control nodes.
+ AI army logic is based on basic dynamic control node information on the map. Basically, who owns what, what nodes are next to each other, the traversibility between adjacent nodes.
+ AI will simply build units according to a build queue, and the AI will group them into squads according to certain weights and conditions. Army will then take ready-made squads.
+ AI build queue logic is done, and it also builds units using the same logic, so that's nice.
+ AI building placement is done. The AI likes to build very square bases, frequently builds crosses and tee shaped bases
+ AI ordering units to get out of the way before placing a building logic is done
+ Lots of AI stuff to still work on yet. Honestly kinda overwhelming. Can't work on anything else, maps, world map, units, rendering, etc.
+ Added a lot of debugging features to see what the heck the AI is thinkin'.
+ YouTube channel soundtrack playlist is here:
+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
Get Bombs and Bullets
Bombs and Bullets
2D Real Time Strategy Game
Status | In development |
Author | Commander Rad |
Genre | Strategy, Simulation |
Tags | 2D, Local multiplayer, Multiplayer, Pixel Art, Real time strategy, rts, War |
Languages | English |
More posts
- Bombs and Bullets Update 078 AI ConstructsMar 31, 2023
- Bombs and Bullets Update 077 Fresh WrecksMar 27, 2023
- Bombs and Bullets Update 076 Unit IconsMar 19, 2023
- Bombs and Bullets Update 075 Auto FunctionsMar 10, 2023
- Bombs and Bullets Update 074 Control Point CapturedMar 03, 2023
- Bombs and Bullets Update 073 Maya to BlenderFeb 22, 2023
- Bombs and Bullets Update 072 Map WrapFeb 18, 2023
- Bombs and Bullets Update 071 Flag ahoyFeb 11, 2023
- Bombs and Bullets Update 070 Provinces in focusFeb 05, 2023
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