Bombs and Bullets Update 075 Auto Functions


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ Auto attack and auto retreat functions added (vid)

+ Auto attack and auto retreat radius will be more limited in future

+ Return to original position for auto attack added

+ Fixed attack helicopter weapon pitch that didn't allow it to attack many things inside its attack range

+ Auto repair and auto heal also added, radius and return to original position functions mirrors other auto functions

+ Fixed issues relating to auto functions, made sure player orders took precedent

+ Added 'hold' function, bound to 'o' key.

+ Ordering a unit or group of units to 'hold' disables all auto functions, they will not attack, retaliate, flee or do anything else.

+ A units 'hold' status is broken when ordered to do anything else, including moving.

+ Quad Tree pathing implementations begins

- This will allow a greatly increased map size, decreased pathing speed, and nearly lag-less terrain editing

- The map size limit is also makes map to world scale different enough that directly importing city roads and structures is difficult.

+ YouTube channel soundtrack playlist is here:

+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/

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