Bombs and Bullets Update 001 Mangled Terrain
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Spine, Photoshop
web :: twitter.com/GamesBreakfast
progress ::
+ Version 0.01 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- Future versions will be significantly different, with terrain added, art assets switched, more units and much simpler pathfinding
- Pathfinding is getting nuked. It's not that we couldn't get it to work, it's that it would prevent us from adding in a ton of features
+ Laying in the groundwork for terrain. This will be the main task for the upcoming month
+ Reduced the terrain tiles sprite sheet from 96 frames to 76 frames per tile
+ Mouse selection made into pseudo-3D. Need to make the selection box pseudo-3D as well, this has yet to be done
+ Multi-layered terrain tiles, used for bridges and tunnels, are in. This is the core feature of the terrain update and will be the most challenging to implement. (pic)
- Mutli-layered terrain editing is very clunky at the moment, you need to delete the top layer to edit the bottom layer. It's functional though.
+ Basic mutli-layered pathfinding is in.
- However, due to the 2D visuals of the game, it will be impossible to order units to tiles obscured by other tiles, like directly under bridges or in tunnels, they can only pass through. (pic)
+ Started investigating how to export and format large amounts of real world height map data for the game
+ Heightmap output and automation tests complete, working pretty well
+ Will start doing heightmap import tests soon once terrain features are more stable
+ All visuals for a helicopter unit was completed, but we're not going to touch that for now
+ New character concept artist is on board
- Old character concept artist has departed
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: https://soundcloud.com/user-255042164/sets/b-b-ost
Get Bombs and Bullets
Bombs and Bullets
2D Real Time Strategy Game
Status | In development |
Author | Commander Rad |
Genre | Strategy, Simulation |
Tags | 2D, Local multiplayer, Multiplayer, Pixel Art, Real time strategy, rts, War |
Languages | English |
More posts
- Bombs and Bullets Update 079 AI Armies and SquadsApr 09, 2023
- Bombs and Bullets Update 078 AI ConstructsMar 31, 2023
- Bombs and Bullets Update 077 Fresh WrecksMar 27, 2023
- Bombs and Bullets Update 076 Unit IconsMar 19, 2023
- Bombs and Bullets Update 075 Auto FunctionsMar 10, 2023
- Bombs and Bullets Update 074 Control Point CapturedMar 03, 2023
- Bombs and Bullets Update 073 Maya to BlenderFeb 22, 2023
- Bombs and Bullets Update 072 Map WrapFeb 18, 2023
- Bombs and Bullets Update 071 Flag ahoyFeb 11, 2023
- Bombs and Bullets Update 070 Provinces in focusFeb 05, 2023
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