Bombs and Bullets Update 002 Topsy-turvy
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Spine, Photoshop
web :: twitter.com/GamesBreakfast
progress ::
+ Version 0.01 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- Future versions will be significantly different, with terrain added, art assets switched, more units and much simpler pathfinding
+ Laying in the groundwork for terrain. This will be the main task for the upcoming month
- Pathfinding is getting nuked. It's not that we couldn't get it to work, it's that it would prevent us from adding in a ton of features
+ New multi-layered pathfinding is in in its most simple form
- However, due to the 2D visuals of the game, it will be impossible to order units to tiles obscured by other tiles, like directly under bridges or in tunnels, they can only pass through.
+ 9-tilt for vehicles are in (vid, the vehicle is being manually controlled)
+ Got the nodes to rotate correctly now
- Cliff detection will actually be one of the more annoying features to implement.
+ Mutli-layered hitboxes are needed. Gonna try doing this without going into true 3D territory. Will be similar to Box2D with a z-axis.
+ New terrain block workflow can now support animated tiles.
- Its actually quite intuitive. We can either have additional directionality, like with road markings, or animated tiles, like with oceans or tall grass blowing in the wind.
+ Made a set of seamless sea tiles with a sandy shoreline baked into the tileset.
- Its seamless, but if you look closely you can see it's four mirrored mini-tiles. It's also not looped yet. All stuff to work on in future. Good enough temp tiles though.
+ Heightmap importing will be worked on later, we've got a nice map just sitting around now, ready for further tests.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: https://soundcloud.com/user-255042164/sets/b-b-ost
Get Bombs and Bullets
Bombs and Bullets
2D Real Time Strategy Game
Status | In development |
Author | Commander Rad |
Genre | Strategy, Simulation |
Tags | 2D, Local multiplayer, Multiplayer, Pixel Art, Real time strategy, rts, War |
Languages | English |
More posts
- Bombs and Bullets Update 079 AI Armies and SquadsApr 09, 2023
- Bombs and Bullets Update 078 AI ConstructsMar 31, 2023
- Bombs and Bullets Update 077 Fresh WrecksMar 27, 2023
- Bombs and Bullets Update 076 Unit IconsMar 19, 2023
- Bombs and Bullets Update 075 Auto FunctionsMar 10, 2023
- Bombs and Bullets Update 074 Control Point CapturedMar 03, 2023
- Bombs and Bullets Update 073 Maya to BlenderFeb 22, 2023
- Bombs and Bullets Update 072 Map WrapFeb 18, 2023
- Bombs and Bullets Update 071 Flag ahoyFeb 11, 2023
- Bombs and Bullets Update 070 Provinces in focusFeb 05, 2023
Leave a comment
Log in with itch.io to leave a comment.