Bombs and Bullets Update 003 Winding Paths
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Spine, Photoshop
web :: twitter.com/GamesBreakfast
progress ::
+ Version 0.01 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- Future versions will be significantly different, with terrain added, art assets switched, more units and much simpler pathfinding
+ New pathfinding system optimized, final cell size was determined
+ Added a cell-usage system. Larger units have a core and extended hitbox
+ Cells in contact with the core hitbox are 100% occupied, cells in contact with the extended hitbox are not 100% occupied
+ Smaller units, like infantry, can occupy partially occupied cells
+ This system was a simple way for use to solve pathing object avoidance that simulates units occupying multiple cells
- At its core, a unit occupies multiple cells, but while pathing, it is only a single cell
- The larger the difference between width and length, the greater chance there is that clipping will occur
- Once again, there's a lot of path finding problems to fix, but it's going more smoothly than the previous path-finding system, it's already faster.
- Next week is mainly about adding unit movement to the new pathing system.
+ For a variety of reasons, roads will not be tiles, but rather separate system quarter-tile sized cells. The same size as the pathfinding cells. This will be relegated to a later release.
+ Release0.02 will only have basic terrain tiles, like grass, water, sand, dirt, rock, concrete, asphalt, and various transitions. etc.,
+ Heightmap importing will be worked on later, we've got a nice map just sitting around now, ready for further tests
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: https://soundcloud.com/user-255042164/sets/b-b-ost
Get Bombs and Bullets
Bombs and Bullets
2D Real Time Strategy Game
Status | In development |
Author | Commander Rad |
Genre | Strategy, Simulation |
Tags | 2D, Local multiplayer, Multiplayer, Pixel Art, Real time strategy, rts, War |
Languages | English |
More posts
- Bombs and Bullets Update 079 AI Armies and SquadsApr 09, 2023
- Bombs and Bullets Update 078 AI ConstructsMar 31, 2023
- Bombs and Bullets Update 077 Fresh WrecksMar 27, 2023
- Bombs and Bullets Update 076 Unit IconsMar 19, 2023
- Bombs and Bullets Update 075 Auto FunctionsMar 10, 2023
- Bombs and Bullets Update 074 Control Point CapturedMar 03, 2023
- Bombs and Bullets Update 073 Maya to BlenderFeb 22, 2023
- Bombs and Bullets Update 072 Map WrapFeb 18, 2023
- Bombs and Bullets Update 071 Flag ahoyFeb 11, 2023
- Bombs and Bullets Update 070 Provinces in focusFeb 05, 2023
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