Bombs and Bullets Update 004 New Path Found


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Spine, Photoshop

web :: twitter.com/GamesBreakfast

progress ::

+ Version 0.01 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

- Future versions will be significantly different, with terrain added, art assets switched, more units and much simpler pathfinding

+ New pathfinding system is done, but we decided to simplify it even further for the sake of huge maps.

+ New path following system is done (vid)

- Path following is just how the unit visually follows the path, speed, acceleration, rotation, tilt, etc. 

- This system will be on-rails and locked to the A* cells as opposed to the pathing in 0.01 that was guided by a spline and was physics-based.

+ For a variety of reasons, roads will not be tiles, but rather separate system quarter-tile sized cells. The same size as the pathfinding cells. This will be relegated to a later release.

+ Release 0.02 will only have basic terrain tiles, like grass, water, sand, dirt, rock, concrete, asphalt, and various transitions. etc.,

+ Very large maps and seamless map stitching will be worked on next week

+ Heightmaps are ready for further tests once the very large map work begins

+ Here is the current music playlist for anyone that wants a listen:

+ playlist: https://soundcloud.com/user-255042164/sets/b-b-ost

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