Bombs and Bullets Update 005 All of Crete


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Spine, Photoshop

web :: twitter.com/GamesBreakfast

progress ::

+ Added heightmap import function

+ You can drag and drop a heightmap in. Limited to total area of 4 mil pixels, or 2000 by 2000

+ Basic features, like default tile type, sea tile type, sea height, etc.

+ THE ENTIRE ISLAND OF CRETE (vid)

+ Map size is large and comfy

- Minimap is still fucked, will fix that soon

- Due to the addition of terrain, the game can't extract the per-tile color for the minimap anymore

- Need to set the per-tile color manually, which could be useful for future features

+ Side bar UI broke but was fixed

+ Mouse and selection box needed to be fixed as it only operated on height of 0. It was offset at other heights

+ multi-level pathfinding seems to work rather well, which is a huge relief

+ Technically, the pathfinding shouldn't work on huge maps yet, but it does in a limited fashion

- The pathfinding works with any path that is within 100 x 100 tiles, anything above and it won't pathfind

-  Huge map pathfinding will take a while do. Such is life.

+ Version 0.01 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

+ Here is the current music playlist for anyone that wants a listen:

+ playlist: https://soundcloud.com/user-255042164/sets/b-b-ost

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