Bombs and Bullets Update 006 Building placement




:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Spine, Photoshop

web :: twitter.com/GamesBreakfast

progress ::

+ Ironed out some issues with the map import function

- Minimap is still fucked, will fix that soon

+ Streamlined asset production workflow, made a universal texture with all required layers.

- Building placement is F'd, as we haven't implemented flat terrain detection for building placement yet. (vid)

- This increases asset production speed a lot, render prep is now just assigning a material for the whole asset.

+ Included unit icon and renders into the workflow which will be used in the UI in future.

+ The long slog for large map path finding begins.

- We will be putting in a higher level of path finding, so that the game can search through large chunks first.

+ Basic pathfinding layers are in. There are now, 10x10, 100x100, and 1000x1000 tile blocks used for pathfinding.

-  Huge map pathfinding will take a while do. Hopefully done before the end of the month.

+ Version 0.01 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

+ Here is the current music playlist for anyone that wants a listen:

+ playlist: https://soundcloud.com/user-255042164/sets/b-b-ost

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