Bombs and Bullets Update 007.1 Icon Color
Only one new unit this week, the M109A7 artillery unit. I was busy IRL, but this week I should get back to a more reasonable pace.
So this week I'll go into a bit more depth on some future futures that have to do with the icon and render of the units
So, here you see the icon and render of the unit on the left, the icon is for the build menu and other places, while the render will be for the details menu for the unit. To the right is the color id for those images on the right. Essentially, the colors on the right will determine blocks of colors for the the image on the left and grant the game the ability to control them.
The feature I want to add in the future is to have the unit icons and renders in the menu change their faction and camo color accordingly depending on the player's choices. This is a minor feature, but it was fairly feasible and we already use a similar system to color the units in-game so it will be added eventually.
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Bombs and Bullets
2D Real Time Strategy Game
Status | In development |
Author | Commander Rad |
Genre | Strategy, Simulation |
Tags | 2D, Local multiplayer, Multiplayer, Pixel Art, Real time strategy, rts, War |
Languages | English |
More posts
- Bombs and Bullets Update 079 AI Armies and SquadsApr 09, 2023
- Bombs and Bullets Update 078 AI ConstructsMar 31, 2023
- Bombs and Bullets Update 077 Fresh WrecksMar 27, 2023
- Bombs and Bullets Update 076 Unit IconsMar 19, 2023
- Bombs and Bullets Update 075 Auto FunctionsMar 10, 2023
- Bombs and Bullets Update 074 Control Point CapturedMar 03, 2023
- Bombs and Bullets Update 073 Maya to BlenderFeb 22, 2023
- Bombs and Bullets Update 072 Map WrapFeb 18, 2023
- Bombs and Bullets Update 071 Flag ahoyFeb 11, 2023
- Bombs and Bullets Update 070 Provinces in focusFeb 05, 2023
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