Bombs and Bullets Update 010 Comfy Tilemaps
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Added display names to replace the previous asset names. These names will be more readable for the player.
+ Added a 'tech tree' and 'tool tips' button in the side bar which brings up those two items
+ Added a 'production point', where a unit spawns, and 'rally point', where a unit moves to immediately after spawn, to all unit-producing structures
- This enables units to not overlap if there's already another unit at the spawn point
- This also allows the unit to path to another adjacent cell if the 'rally point' is already occupied
+ Added tilemap import functions after the heightmap import (above)
- Imported "Crete Far West" heightmap and tilemap at 1:40 scale, so after the tile map import, the scale is more noticeable. I wanted more 1:20 or 1:10. See import menu, heightmap and tilemap below.
- Imported map is not fixed or tweaked at all. I think it'll look nicer if I just fix the roads and lessen the amount of stone tiles for mountains.
- Honestly, it could be Cretan roads are built crooked.
+ Added Supply Dock resources to the map to make it more playable
+ Made lighting and time-of-day adjustments to make the map more comfy
+ Minor balancing will commence for the sake of making Swarm mode more playable
+ Removed unbuildable structures, like 'rubble' and 'scaffolding', from the structure build menu
+ Fixed a ton of bugs
- 0.02 release imminent
+ Version 0.01 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: https://soundcloud.com/user-255042164/sets/b-b-ost
Get Bombs and Bullets
Bombs and Bullets
2D Real Time Strategy Game
Status | In development |
Author | Commander Rad |
Genre | Strategy, Simulation |
Tags | 2D, Local multiplayer, Multiplayer, Pixel Art, Real time strategy, rts, War |
Languages | English |
More posts
- Bombs and Bullets Update 079 AI Armies and SquadsApr 09, 2023
- Bombs and Bullets Update 078 AI ConstructsMar 31, 2023
- Bombs and Bullets Update 077 Fresh WrecksMar 27, 2023
- Bombs and Bullets Update 076 Unit IconsMar 19, 2023
- Bombs and Bullets Update 075 Auto FunctionsMar 10, 2023
- Bombs and Bullets Update 074 Control Point CapturedMar 03, 2023
- Bombs and Bullets Update 073 Maya to BlenderFeb 22, 2023
- Bombs and Bullets Update 072 Map WrapFeb 18, 2023
- Bombs and Bullets Update 071 Flag ahoyFeb 11, 2023
- Bombs and Bullets Update 070 Provinces in focusFeb 05, 2023
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