Bombs and Bullets Update 010 Comfy Tilemaps


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Spine, Photoshop,

web :: twitter.com/GamesBreakfast

progress ::

+ Added display names to replace the previous asset names. These names will be more readable for the player.

+ Added a 'tech tree' and 'tool tips' button in the side bar which brings up those two items

+ Added a 'production point', where a unit spawns, and 'rally point', where a unit moves to immediately after spawn, to all unit-producing structures

- This enables units to not overlap if there's already another unit at the spawn point

- This also allows the unit to path to another adjacent cell if the 'rally point' is already occupied

+ Added tilemap import functions after the heightmap import (above)

- Imported "Crete Far West" heightmap and tilemap at 1:40 scale, so after the tile map import, the scale is more noticeable. I wanted more 1:20 or 1:10. See import menu, heightmap and tilemap below.

- Imported map is not fixed or tweaked at all. I think it'll look nicer if I just fix the roads and lessen the amount of stone tiles for mountains.

- Honestly, it could be Cretan roads are built crooked.

+ Added Supply Dock resources to the map to make it more playable

+ Made lighting and time-of-day adjustments to make the map more comfy

+ Minor balancing will commence for the sake of making Swarm mode more playable

+ Removed unbuildable structures, like 'rubble' and 'scaffolding', from the structure build menu

+ Fixed a ton of bugs

- 0.02 release imminent

+ Version 0.01 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

+ Here is the current music playlist for anyone that wants a listen:

+ playlist: https://soundcloud.com/user-255042164/sets/b-b-ost


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