Bombs and Bullets Update 011 Multiplayer Soon



:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Spine, Photoshop,

web :: twitter.com/GamesBreakfast

progress ::

+ Started updating buildings

+ Added two more turrets


+ Finished HIMARS asset creation vid:

+ Check out our Day / Night cycle here:

+ Multiplayer functionality revived

+ Adding a lot of quality of life improvements

- buggy as heck

+ Fixing a lot of bugs

+ Pathfinding zig-zag bug as has been fixed

- A G-RAM usage problem looms, especially in multiplayer. Because the player with the crappiest G-card will bring down the whole game.

- Thinking about reducing number of directions for vehicles from 32 to 16.

- A couple of large G-RAM related optimization plans are in the docket, ready to be executed for the next version after 0.03.

- We have a lot of optimization to do in future. RAM usage is also a problem, although not as immediate as G-RAM.

+ Going back to one post per week, because I'd rather be making progress.

+ Version 0.03 with multiplayer might release next week.

+ Version 0.02 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

+ I do dev streams here regularly: https://twitch.tv/commander_rad

+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost

Files

BnB_0.02-win32.zip 300 MB
Oct 18, 2021
BnB_0.02-win64.zip 301 MB
Oct 18, 2021

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