Bombs and Bullets Update 012 Optimization around the corner



:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Spine, Photoshop,

web :: twitter.com/GamesBreakfast

progress ::

+ Optimization begins

+ preliminary png to dds conversion workflow completed

- now I just need to reoutput all assets and convert from png to dds

- its about an 80% reduction in VRAM usage for a 300% increase in filesize, not ideal but a sizable improvement

+ adjusting the layers of images, made some of them optional to save space on some assets

+ numerous png and dds conversion issues, like color artifacts, the alpha layer disappearing, and other bugs fixed or workarounds found

- still haven't pulled the trigger on reducing from 32 to 16 directions. need to see how the rest of optimization pans out before I make that call

- ideally, we'll use 16 directions only on smaller vehicles like sedans, small UGVs, and tuk-tuks

+ Version 0.031, which is a small optimization patch, will release some time this week. Filesize will increase considerably, but it will run much better.

+ Added a AH-1 Cobra and a patrol boat in preparations for testing new forms of unit movement

+ Version 0.03 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

+ I do dev streams here regularly: https://twitch.tv/commander_rad

+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost


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