Bombs and Bullets Update 013 Upcoming Features


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Spine, Photoshop,

web :: twitter.com/GamesBreakfast

progress ::

+ Optimization complete

+ Beginning to flesh out movement-related features. Adding unit classes like VTOL / helicopters, amphibious units, and boats (see below)

+ Added AH-1 Cobra, a helipad and a patrol boat (see below)

+ Added the concept of tile cost back into the game. A tile has 4 cells and can have 4 different types of tile cost on a single tile.

+ Tile cost will only affect pathing for now, but in future I would like it to affect top-speed of entities crossing the tiles.

- Would like to add a movement system where a single-click yields path of least cost, and a double-click yields most direct path.

+ Added production timer for vehicles alongside the buildings

+ Infantry name ethnicities will now drawn from multiple different lists instead of just one. 

- No more Yumiko Nyugan or Qiang Fujimori. East Asian names will now draw from separate Chinese, Japanese, Vietnamese, Korean, etc, name lists, both male and female. Same goes for other ethnicities.

+ New infantry portraits are being worked on and will be more varied and in-depth in future. All WIP (see above)

- Didn't start on the portraits for the ladies but will soon since the male portraits are nearly finalized.

+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

+ I do dev streams here regularly: https://twitch.tv/commander_rad

+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost


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