Bombs and Bullets Update 017 Supply Runs


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop,

web :: twitter.com/GamesBreakfast

progress ::

+ supply trucks will now use entry and exit points when gathering and delivering supplies

- this will likely not solve traffic problem, we will have to add in rvo object avoidance to solve that problem

+ added feature to repair / heal, can be limited to certain types of units, can have a price set, etc.

+ vtol aircraft movement now supports having way points.

+ now immobile entities will check for terrain, for vehicles deploying and for building structures.

- this is added to prevent helicopters from landing into water.

+ the empty additional areas in front of production buildings will now also check terrain before being placed.

+ the empty additional areas in front of production buildings will now prevent buildings from being placed.

+ added ability for certain nodes to check the terrain

- for instance, the production point on the dockyards can check if the tile is in water

+ added the ability to sell structures, price returned is the original cost * whatever % of HP remains.

+ added sell icon as mouse pointer when the sell mode is activate

- in future, we will add custom animated mouse pointers

+ switching the modeling and UV portion of asset creation over to Blender

- going to gradually transition each step in the pipeline over to Blender

- this will take time, especially for rendering as well as anything to do with infantry since that needs animation retargeting.

+ New music is being made.

+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost

Get Bombs and Bullets

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.