Bombs and Bullets Update 023 Smooth sailing



:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop,

web :: twitter.com/GamesBreakfast

progress ::

+ New icons for the F-15 Eagle, MQ-9 Reaper, Airfield, as well as for the basic rifleman. (see below)

+ F-15 Eagle Asset Creation vid done from last week:

+ Added a system where certain tiles, like tall_grass, will be converted into another preset tile, grass, when a building is being constructed on top of it.

- Although, with something as big as an airfield, multiple dozers will significantly increase the terrain flattening time.

+ Some path smoothing features have been added for aircraft on the airfield (see gif above).

- This feature will be applied to vehicles and likely everything else very soon.

+ Issue where loitering aircraft weren't banking correctly was fixed

+ De-rendering issue for very large structures composed of many assets like the airfield has been fixed.

+ Aircraft are sellable when they are in the hangar.

- Might make vehicles sellable if they're close to the vehicle depot or something, haven't figured out that system yet.

+ Made a huge overarching spreadsheet that generates most unit stats from real-world vehicle data.

+ We're wrapping up on aircraft for now and moving into a weaponry overhaul, mainly going to add missiles. 0.05 launch after that.

+ Six new music tracks have been made. This set of faction-specific music is now done, will be in-game even before factions are added.

+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost

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