Bombs and Bullets Update 028 Weapons stats



:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop,

web :: twitter.com/GamesBreakfast

progress ::

+turrets can now have a separate spritesheet for when the gun is pointing up

+ 'gun_up' nodes supported so that the bullets fire out of the right place when pointing up

+ missiles now have an initial firing pitch, so that they come out of the tubes at the right initial angle

+line of sight implemented, each weapon can be blocked by terrain or entities

+the line of sight for each weapon can choose to ignore specific sets of entities, for instance it can be blocked by buildings but not infantry

+weapons ranges (min max), pitch (up down) and yaw (left right) for each unit can be displayed in the debug mode (vid)

+still troubleshooting love 11.4 upgrade, works fine on the coder's mac, but crashes on my windows machine

+ tons of weapons tweaks

+ made a bunch of new cursors and down-rezzed the original 4, first row

+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost

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