Bombs and Bullets Update 029 Particular Spectacular


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop,

web :: twitter.com/GamesBreakfast

progress ::

+ Basic particle system and editor added into the game. (vid)

- This system is 0ff-the-shelf and 2D, therefore can't be used too much, we're implementing it as a test.

- Because the particle system is 2D, we can't use this particle system for any emitter that leaves long trails.

+ Added UI line target indicators for attacking (red), collection (cyan), healing and repair (yellow).

+ Option added for ammunition that isn't infinite to be reloaded by being close to specific nodes. 

- This is obviously used for aircraft and helicopters, but could be used for other units.

+ Disabled the pilots ability to exit the aircraft in mid-air.

+ Added the ability for units to translate in height during a transformation.

- This will be mainly used for submarines for them to surface and submerge.

+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost

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