Bombs and Bullets Version 0.05 Released
Version 0.05 is Released! The update is focused on weaponry and in-game functions.
In this update we add quite a few significant features. Including:
For weaponry, we've added graphics, light and particles to missiles. The particle system is new as well, although not totally complete just yet.
We overhauled the way weapons fire and track under the hood, weapons are now operating fully in 3D space instead of 2D like they were previously.
We've added aircraft and helicopters into the game. They function more or less as they do in CnC Generals, fixed-wing aircraft are more rigid and are required to return to the airfield to reload, the helicopters are much slower but more flexible.
We've added some quality of life functions, one of which is that pressing and holding the 'f' key won't pay respects, but will follow whatever unit you've currently got selected. Neat.
When building structures, you can now build on moderately bumpy terrain because we've added terrain flattening! We'll add more terrain editing features in-game later on, but its more of a necessity rather than a focus for our game.
Here are some new mouse cursors, only some of them are actually functional at the moment. They will all appear in version 0.06, which is a UI overhaul for the game.
We've also finally added vehicle repair and infantry healing functions. Just bring along any ambulance or medic for the infantry and/or an ARV for vehicle repair in the field and it'll happen automatically.
Here's the full tech tree as it is right now in version 0.05:
As you can see, we've filled out the infantry roster and, for some strange reason, added boats as well. Previously, a lot of these vehicles were in, but did not function, now everything functions. Unbalanced and assuredly buggy for now though, lol.
One important note, the multiplayer does not work at the moment. We will patch this up soon with version 0.051 as well as any new bugs that are uncovered in the process. We'll also be doubling the amount of music in that update too, so stay tuned.
In future, we plan on continuing like that. We will release a large update with a lot of new functionality focused in one aspect, weapons & new unit types in this instance, and then we'll follow up with a patch that iron things out further, perhaps adding a bit more content along the way.
The next version is version 0.06 and is a large UI overhaul. Work on that actually started about 2 weeks ago and is moving forward rather swimmingly.
That's it for this release, we hope to add more content in future.
As always, a like, a share, a download, a purchase, or a donation is highly appreciated.
Cheers, C. Rad
Follow us: https://twitter.com/GamesBreakfast
Download: https://balancedbreakfast.itch.io/bombs-and-bullets
Soundtrack: https://soundcloud.com/user-255042164/sets/b-b-ost
Video: https://www.youtube.com/channel/UCiNBYy5LcJiu5ywcUGVwaxw
Patreon: https://www.patreon.com/posts/58148139
Ko-fi https://ko-fi.com/commanderrad
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Bombs and Bullets
2D Real Time Strategy Game
Status | In development |
Author | Commander Rad |
Genre | Strategy, Simulation |
Tags | 2D, Local multiplayer, Multiplayer, Pixel Art, Real time strategy, rts, War |
Languages | English |
More posts
- Bombs and Bullets Update 079 AI Armies and SquadsApr 09, 2023
- Bombs and Bullets Update 078 AI ConstructsMar 31, 2023
- Bombs and Bullets Update 077 Fresh WrecksMar 27, 2023
- Bombs and Bullets Update 076 Unit IconsMar 19, 2023
- Bombs and Bullets Update 075 Auto FunctionsMar 10, 2023
- Bombs and Bullets Update 074 Control Point CapturedMar 03, 2023
- Bombs and Bullets Update 073 Maya to BlenderFeb 22, 2023
- Bombs and Bullets Update 072 Map WrapFeb 18, 2023
- Bombs and Bullets Update 071 Flag ahoyFeb 11, 2023
- Bombs and Bullets Update 070 Provinces in focusFeb 05, 2023
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