Bombs and Bullets Version 0.051 Released


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop,

web :: twitter.com/GamesBreakfast

progress ::

+ Restored multiplayer

+ Fixed particle system

+ Fixed some problems with the release packaging tool

- Re-uploaded version 0.05 right after launch because of crashes. Ooops

+ ImGui switchover nearly complete for main menu, map editor and particle editor. This is for version 0.06

+ Fixed a huge bug with having different font sizes for the same elements in ImGui.

+ Revisited map generation. Streamlined and automated part of the process. (image)

- Now its very easy to acquire a series of standard-scale map images based on longitude and latitude.

- Automated the process to process and generate heightmaps and basic tilemaps.

+ Still need to draw roads in for now, but I'd like to automate that in future as well.

+ Buildings placement is something I'd like to partially automate in future as well. The goal is to generate as much of the map from real-world data as possible.

+ Added resulting 6 maps for the island of Crete into the game. All 4 player maps, except for the far eastern tip of Crete, which is only 3 player.

+ Added night tracks, as well as faction-specific chill and battle tracks to the game for a total of 9 new tracks of music.

- This increased the game size by around 150 Mbs, might need to compress the music in future.

+ Version 0.051 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost

Files

BnB_0.051-win64.zip 443 MB
Apr 06, 2022
BnB_0.051-win32.zip 443 MB
Apr 06, 2022

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