Bombs and Bullets Update 039 Wage War Worldwide


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin

web :: twitter.com/GamesBreakfast

progress ::

+ In-game UI, game room UI and map select UI are done, testing begins.

+ World map select screen version 1 is done. The player can select any available real-world map from this menu.

- The world map is composed of 1 pic for x1 zoom, 36 pics for x6 zoom, and 1296 pics for x36 zoom. 400 potential maps at the x36 zoom level. (see pic)

- Technically, the maximum amount of real-world maps is 259200. Obviously, most of that is ocean and wilderness and I won't be adding them all any time soon.

+ Streamlined and semi-automated the workflow to output the heightmap and tilemap necessary to generate in-game maps.

+ Game maps linked to the world map can now have a custom 'display name' and 'details' section.

+ Work to make the tiles 3D in-game begins. Previously, they were a bunch of 2D frames of a 3D model.

- This is being done because the previous method was particularly resource-intensive and having static 3D objects in Love2D is not prohibitively complicated to do.

- For those interested in using our 3D Model Renderer in Love2D, it is available here: https://github.com/xiejiangzhi/model_renderer

+ New track released this week, first track for the US faction:

+ YouTube channel soundtrack playlist is here:

+ Version 0.052 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets


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