Bombs and Bullets Update 041 Seamless Tiles


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ Next version is tile and map focused

+ 3D tiles more or less finalized, more tile textures for more tile types continues

+ Seamless tile textures are implemented

+ Seamless tile texture transitions are also in (pic)

- Some restrictions in how many different types of tiles can exist in a single chunk of the map, which is 15x15 tiles

- If there are too many types of tile textures in a chunk, a checker marks it out with red boxes in the map editor

+ Map generation now uses QGIS, which can output heightmaps and roadmaps at the correct scale. This reduces many processing steps

+ Roadmaps from QGIS are pixel-perfect but still require some processing and additional functions in map generation before they can be used

- Map generation using tangram heightmapper and literal screen grabs of Google maps roads has been binned

+ With batch processing, generation of base maps for all landmasses on Earth is achievable

- Currently have 316 maps in the docket, ready for further processing and testing

+ Now that tiles are a little more fleshed out, work for specific biomes can begin

+ Automatic node generation is in the works. These will help the AI navigate as well as automatically set start positions, resources, and map exit points

+ Lots of changes to the data editor with regards to the tile data

+ YouTube channel soundtrack playlist is here:

+ Version 0.06 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

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