Bombs and Bullets Update 042 Tiles Tiles Tiles



:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ 3D tiles with seamless textures are in

+ Textures transition seamlessly

+ Texture LoD is in

+ Water is in, can be animated and can also transition seamlessly between different types of water

- Looks weird and is way too bright, will tweak later.

+ New grass and tile-linked objects are in.

- Grass is too dark and blurred for some reason will tweak later.

+ Lots of changes to the tile data structure to support the new texture, water, and grass systems.

+ Hammered out how tile decals work, which will be helpful for road generation.

+ Exploring what types of tiles are needed for certain biomes for map generation.

+ Really trying to solve road generation using raster maps extracted from QGIS and Open Street Maps.

+ YouTube channel soundtrack playlist is here:

+ Version 0.06 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

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