Bombs and Bullets Update 043 Height-based rendering
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Water height-based rendering added, shallow water, nearer to the shore, is more transparent, while deeper water, is more opaque. (pic)
+ Multiple types of water can exist on a single map (pic)
- however, due to rendering issues, two different types of water textures can not be adjacent because there can't be transition.
+ Props (which are 2D) can now rest in water (a 3d plane) and be correctly obscured by each other (pic)
+ Tiles and water will have metalness and smoothness values (not textures) added. They have color and normal textures.
+ Tile props, which is grass at the moment, has been fixed and can co-exist with water. (pic)
- Yes, the current grass is ugly, that will be fixed once the workload tapers off a bit.
+ Tile height-based tinting added. (pic)
+ Basic functionality for tile decals added. This will be used for roads, blood, craters and other things (pic)
+ Map nodes, which players and AI will fight over and interact with, have been created.
+ Map node batch import function added.
+ Stat editor updated to accommodate these various editions.
+ Road tile generation workflow has been completed.
+ Road tile decal work has begun.
+ Hammered out how tile decals work, which will be helpful for road generation.
+ Exploring what types of tiles are needed for certain biomes for map generation.
+ YouTube channel soundtrack playlist is here:
+ Version 0.06 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
Get Bombs and Bullets
Bombs and Bullets
2D Real Time Strategy Game
Status | In development |
Author | Commander Rad |
Genre | Strategy, Simulation |
Tags | 2D, Local multiplayer, Multiplayer, Pixel Art, Real time strategy, rts, War |
Languages | English |
More posts
- Bombs and Bullets Update 079 AI Armies and SquadsApr 09, 2023
- Bombs and Bullets Update 078 AI ConstructsMar 31, 2023
- Bombs and Bullets Update 077 Fresh WrecksMar 27, 2023
- Bombs and Bullets Update 076 Unit IconsMar 19, 2023
- Bombs and Bullets Update 075 Auto FunctionsMar 10, 2023
- Bombs and Bullets Update 074 Control Point CapturedMar 03, 2023
- Bombs and Bullets Update 073 Maya to BlenderFeb 22, 2023
- Bombs and Bullets Update 072 Map WrapFeb 18, 2023
- Bombs and Bullets Update 071 Flag ahoyFeb 11, 2023
- Bombs and Bullets Update 070 Provinces in focusFeb 05, 2023
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