Bombs and Bullets Update 044 Roads Roads Roads


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ Road tile decal set approaches finalization, normals are done as well

+ Road tileset rejigged to be rotated by 45 degrees instead of only 90 degrees. Reducing the tile count a bit. (pic)

+ Tile decal UVs shrunk so that the textures could be rotated 45 degrees

+Tile transitions improved

+ Node csv importer completed, which also functions for any entities

+ Node csv import functions added to both the map creation and map editor interfaces

+ Node csv import condition functions added. When placing nodes, it can detect what type of tile its on and place the correct node accordingly.

+ Map creation issue where tile types are limited to 4 in each chunk fixed

+ Tile and tile decal roughness and metalness values added. This takes place of roughness and metalness texture maps.

+ Exploring what types of tiles are needed for certain biomes for map generation.

+ Gonna start pumping out maps like crazy soon.

+ YouTube channel soundtrack playlist is here:

+ Version 0.06 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullet

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