Bombs and Bullets Update 045 Road network


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ Make maker decal import is implemented.

+ Roadmaps can now be resolved and imported as decals  has been implemented.

- The implementation of the roadmap resolution means that the road decal tiles will likely need to remade.

- There's a method that literally yields all possible arrangements of the road, so we'll just make all possible variants.

+ Map node import csv now has text portion separated out as a i18n file. This will help with adding languages in future, and mirrors our UI work.

+ Map importer can now read text and data attached to specific nodes.

- Some nodes on maps will have town names and population attached to them, which will affect AI behavior and gameplay in future.

+ Conditions can be set in map node csv so that standard sets of map nodes can be generated for maps.

+ Biomes introduced, a biome is just a standard set of instructions for the heightmap to tilemap generation process.

+ Arctic biome created

+ 316 maps, mostly in the Greenland, Nunavut, Franz Josef Land and Severnaya Zemlya.

- These maps are all desolate arctic maps, so is a good set for a test of map creation nodes, biomes, and batch processing.

+ The massive volume of future maps will require a separate map pack.

+ The core game in future will mainly contain maps with towns and such and less complete wilderness.

+ Most core functions for 0.07 and even 0.075 have been implemented. Which is 1 month ahead of schedule.

+ YouTube channel soundtrack playlist is here:

+ Version 0.06 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

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