Bombs and Bullets Update 046 Map Generator goes Brrrrr


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ New tool that allows customization of UVs for tiles within the editor. This helps making the tile decals easier

- Gonna leave decal and road work to the side while I finish working on biomes and world map generation

+ Expanded the csv import functions to add some map data for the map generator. (vid)

+ With the import functions, the csvs, plus the heightmap, tilemap and roadmap, the task of generating world maps is very fast per map.

+ The ultimate goal is to create enough maps to cover the ENTIRE world.

- Should amount to less than 75k maps. Most of these are wilderness, and will be included in a separate map pack.

+ Open map folder feature has been added to support future map pack implementation.

+ Bug with height-based tile tinting has been fixed.

+ World map can now accommodate maps that are multiple long-lat grid squares. (vid)

- This is needed for the arctic, but also for maps with thin shorelines that need to be combined with an adjacent map.

+ Named map nodes (towns, military outposts, etc.) can be displayed in-game and edited in the map editor

+ A generated map_info.csv file will insure that all maps have a unique name and unique map description.

+ All core features for version 0.07 and 0.075 have been completed. Just needs to fix bugs and grind out some maps.

+ Work on version 0.08, which revolves around changing the whole navigation system to flow maps, has begun.

+ YouTube channel soundtrack playlist is here:

+ Version 0.06 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets




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