Bombs and Bullets Update 047 Map creation deluge


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ Streamlining map generation workflow. Created about 37 maps in 2 hours, but they're all wilderness.

- Per-map creation efficient will rise greatly as we move into the North American and Eurasian mainland. Coastal maps take more work.

- The Ultimate goal is to create maps covering the entire world.

+ Gonna finish up this round of map creation and go fix the decals next.

+ Two biomes created, Tundra and Polar. 0.07 will only have these two on top of the default one.

+ Map entities import function can now have conditions like 'don't place when tile is water'.

+ Per map map tinting function added. Adds a little bit of visual variety.

+ Bugged the Love2D devs to fix a problem with the .dds file format. They finally said they'd fix it in the next version.

+ All core features for version 0.07 and 0.075 have been completed. Just needs to fix bugs and grind out some maps.

+ Work on version 0.08, which revolves around changing the whole navigation system to flow maps, has begun.

+ YouTube channel soundtrack playlist is here:

+ Version 0.06 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets


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