Bombs and Bullets Update 048 Flowmaps are back


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ map count: 103

+ workflow for generation of wilderness maps finalized for now

+ added support for folders in the maps/world folder to help with organization

+ Fixed bugs and problems in workflow to properly import node / town names and their populations

+ Added another functions that forces generation of entities regardless if tiles are slanted or not

+ Work switching pathfinding over to flowmaps has begun. This might take 2 months to do. Yikes. (pictured)

- This should significantly improve the pathfinding speed, especially for more complicated maps.

+ Added a system for flowmaps that blocks some or all units for traversing if there is an overpass that is too low. (pictured)

+ Fixed some minor bugs and tweaked UI a bit.

+ Resuming decal work for roads.

+ All core features for version 0.07 and 0.075 have been completed. Just need to hunt bugs, grind maps, and finish decals.

+ YouTube channel soundtrack playlist is here:

+ Version 0.06 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets


Get Bombs and Bullets

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.