Bombs and Bullets Update 055 Tight Squeeze


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ Flow map work continues.

+ Repath functions restored

+ Tweaked the amount of interpenetration and repulsion so that units will never get stuck and always get to their destination. (see vid)

+ Modeling of new structures and vehicles continues.

+ Work on generating maps of the new size continues, the data for a couple thousand have been prepared. (smaller maps at same scale means way more of them)

+ World map scale changed to fit the smaller maps.

+ Because there are so many potential maps, we're going to only have 1 map per province, then a few for entry points, as well as important towns, infrastructure, installations.

+ The full set of maps will be stupendously numerous, will be available in future once we make batch map generation tools.

+ YouTube channel soundtrack playlist is here:

+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/

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