Bombs and Bullets Update 056 New Assets Inbound


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ Flow map work continues

+ Slower units, like infantry, are now moved to the rear of the unit formations (vid bottom)

+ Fixed speed and acceleration system so that vehicles don't overshoot their path nodes

+ Unit repulsion and interpenetration further tweaked, even when two large groups of units go through a tight space in opposite directions, none get stuck and all reach their destinations

- The trade-off is that it looks bad and there's heavy unit interpenetration when this happens. Also a vulnerability since they can more easily be destroyed in the bottleneck.

+ Faction tags added to prep for future faction split

+ New Vehicle Depot model to replace the old one (see vid)

+ Large shake-up of the focus of the game and tech tree. Vehicles are being split into three types, fixed-wing aircraft and boats will be removed for now.

+ YouTube channel soundtrack playlist is here:

+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets





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