Bombs and Bullets Update 058 Go with the Flow


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ Flow map work continues (gif)

+ Map creations continues, now with a smaller default map size

+ With the various optimizations, loading time on my comp goes from 40s to around 10s

+ Tracked and Wheeled vehicles now have different terrain cost stats

- This means that while wheeled vehicles generally have higher top speeds on roads, tracked vehicles have much better off-road performance

+ At the destination, if some units in a formation is blocked, those units will be ordered to move nearby

+ new faction tags added to all units and structures in preparation for the faction split

+ new conversion and loadout tags added to some vehicles for the conversion and loadout switching functions

+ All icons switch to more readable and easier-to-make icons. Last week was all vehicles, this week is structures. (pic)

+ More music tracks added, 30 in total, and now all converted to mp3s from the original wavs

+ These icons will be colored according to the faction and camo colors in-game.

+ YouTube channel soundtrack playlist is here:

+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets


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