Bombs and Bullets Update 060 World map unified


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ Flow map work is done moving on to bug fixing phase

+ Options and credits screens added.

+ Options currently has volume and full screen controls

+ Temp fix for text being too small by upping the size of all four standard fonts. 

- This will create some UI glitches, we'll fix em' later.

+ Decals can now override a tile's terrain stat

-  means a road decal placed on a dirt tile can be overridden to have asphalt terrain instead of dirt

+ Tiles now have a 'cleared' feature, where a tile's props, usually vegetation, can be cleared.

+ Added a music playlist function. Different environments can play from specific playlists.

+ All songs changed from wav to mp3s to save space.

+ Added M113 Medivac unit (see below)

+ Completely overhauled vehicular pricing, health, armor type, chassis type, and tags.

+ World map can now be browsed seamlessly at each level. (see vid)

- Next week, we'll be adding some features that is going to make map creation very fast and automatable.

- Every little square in that vid could be a map.

+ Just gonna keep hammering out these units and buildings

+ YouTube channel soundtrack playlist is here:

+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets


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