Bombs and Bullets Update 061 Building pyramids


:: BnB ::

dev :: Commander Rad

tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

web :: twitter.com/GamesBreakfast

progress ::

+ Seamless world map had custom-sized multi-grid square maps restored

+ World map images reduced from retardedly large 3200x1600 to quite small 800x400, lag while scrolling eliminated

+ Terrain smoothing for building placement has been expanded (top)

+ Terrain smoothing now properly deletes water, although the opposite is not true

- This is not really a problem, since water tiles by default at level zero. Might be something we need to fix in future though

+ Building force place and force smooth options added to the entity import function

- Force place ignores terrain and clips buildings into terrain

- Force smooth forces the building to be placed and smooths the terrain without limits

+ This will improve map generation efficiency a lot since most of my map-making work is placing buildings that failed to get placed

+ Tweaks to tile prop and water cleaning rulesets

+ UI problems from font adjustment fixed.

+ Map generation macro for QGIS streamlined, is now at least x3 faster

+ Map generation rulseset and accuracy improved

+ Added M1064 Mortar Carrier

+ YouTube channel soundtrack playlist is here:

+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets




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